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Ziaul IslamSr. Product Designer
Ziaul Islam/Senior Product Designer·Delhi NCR·Open to Sr / Lead roles

Designingpaymentsthat ship.

Seven years, ~30 shipped products across B2B + B2C at the awkward seam where payments, gameplay, and AI coexist. Design systems that don't crumble when the third PM joins.

BlueStacks·now.gg·Float·6labs.ai·~30 shipped products
02
THE WORK0 → 1, then more
03
THE METHOD+code is the spec

Half the job is translating B2B revenue into B2C delight. The other half is keeping the system honest. Here's how I move from brief to ship.

P.01 — INTAKE

Listen — to the business and the user.

Half my job is translating B2B revenue goals into B2C delight. I don't sketch a screen until I can name the metric it moves and the person it serves — in one sentence.

USED ON · BlueStacks Payments · now.gg Studio · 6labs.ai
Listen.( business × user )
P.02 — FOUNDATION

System — before I make screens.

Tokens, themes, primitives. I'd rather spend a week on the design system than three months patching inconsistencies. Float runs four products on one parent-child architecture; BlueStacks keeps holding up at 500M+ users across 200+ countries.

PROOF · Float DS · BlueStacks tokens · Apparatus
System.( tokens before screens )
P.03 — VELOCITY

Prototype — vibe-coded, not vibes-only.

I prototype in code with AI agents and plugins as my second pair of hands. Real interactions, real tokens. The prototype is the spec — 6labs.ai was designed this way, end to end.

STACK · Next.js · Figma plugins · custom agents
Prototype.( spec is the build )
P.04 — LOOP

Ship, then sharpen — with the data.

I sit close to engineering and analytics. We ship, we measure, we cut what didn't earn its keep. The first version isn't the last good one — it's the start of the conversation.

LOOP · ship → measure → cut → re-ship
Ship.( v1 ≠ last good one )
04
THE HUMANon & off duty

Senior Product Designer, seven years in. The other half of the day is just as opinionated.

On duty

Engineering background, design fluency. I'd rather ship something honest than describe something perfect — the prototype is the spec, the metric is the brief.
How I work
Prototype-first, agent-augmented. Vibe-code the rough edges in Figma plugins, harden the parts that stick.
Closest to
Engineering and analytics — the seam between what gets built and what gets measured.
Operating mode
Solo on 0→1, lead on 1→N. Comfortable presenting to founders, mentoring juniors, and arguing with PMs in the same afternoon.
Credentials
HFI Certified Usability Analyst · B.Tech, Computer Science Engineering · self-taught the rest.
Tools
Figma + plugins, React/Next, Claude & Cursor for vibe-coding, BigQuery + Looker for the analytics half.

Off duty

Competitive gaming and anime fuel the creativity. Best design ideas show up after a long session, not during.
Gaming
Battlefield 6 · CS2 · Rocket League · Elden Ring · Black Myth: Wukong — competitive when the squad's online, single-player when it isn't.
Anime
Slow stories, loud feelings — character over plot, atmosphere over arc. Frieren, Mushishi, Vinland.
Sports
Cricket loud, football louder — every weekend that lines up.
Travel
Boarding-pass curiosity — carry-on only, plans loose, return tickets optional.
Reading
Long-form essays, design-engineering blogs, the occasional cricket biography. Print, mostly.
TIMELINE2019 → NOW · 7 YEARS · ~30 SHIPPED
  1. 2024NOW

    Senior Product Designer · Lead, 6labs.ai · BlueStacks / now.gg

    AI gameplay analytics platform — vibe-coded prototypes, Figma-plugin engineering, custom agents that do my own job 10× faster. Owning end-to-end design across data ingestion, dashboards, and the AI authoring surface.

    • AI tooling
    • analytics
    • solo lead
  2. 20222024

    Product Designer · BlueStacks / now.gg

    Joined a product-based company and took a more holistic approach — strategy, mentoring juniors, presenting to stakeholders, shaping roadmaps. Shipped Float DS (four products, one parent-child architecture), nowStudio (7K+ devs, 200+ SDK integrations), and BlueStacks payments + gamification at 500M+ users.

    • design systems
    • payments
    • gamification
    • scale
  3. 20212022

    UI/UX Designer · Service industry

    Diverse-sector work across IT, fintech, and brand-from-scratch builds. The exposure broadened my design perspective — every industry has its own constraint set, and learning to adapt fast became the unfair advantage. Earned the HFI Certified Usability Analyst credential here.

    • IT
    • fintech
    • brand build
    • HFI CUA
  4. 20202021

    Visual Designer · Agency / freelance

    Recognized as visual designer, then went deeper — explored UI patterns and self-taught UX through courses on the side. The first deliberate pivot from making it pretty to making it work.

    • UI patterns
    • UX self-study
    • pivot
  5. 20192020

    Graphic Designer · Emerging agency

    Started here, crafting brand identities. CS-Engineering background made the jump to UI/UX feel natural — the apprentice years that set the taste calibration that still shows up in the work.

    • brand identity
    • print
    • foundations

Pick a cassette. Tap to load or drag it into the slot — the screen reveals what's inside.

PLAY
GamingAny platform, any medium
WATCH
AnimeShonen heart, slow stories
TRIP
TravelBoarding pass, carry-on, curiosity
DRAW
Sketch & SnowyPencil lines, cat naps
GAME STATION 01
INSERT CASSETTE ▼
P1
P2
05
THE ENDor the start

Let's buildsomething useful.

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